› Forums › Submissions Held › SCUMMVM
This topic contains 15 replies, has 10 voices, and was last updated by Ildar 7 months, 3 weeks ago.
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July 26, 2011 at 11:31 pm #760
License (must be a FOSS license): GPLv2
Web site: http://www.scummvm.org/
Source code: https://github.com/scummvm/scummvmJuly 6, 2012 at 12:41 pm #2659Instructions at http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android. I’m willing to bet it’s not easy. Then you have the problem of the plugins. Google Play has separate packages for each type of game that need to be installed on top of the main one.
July 9, 2012 at 10:52 pm #2708Looks pretty messy, but I’ll give it a shot in the coming weeks.
September 8, 2012 at 2:34 pm #3837I got stuck compiling Tremor (for ogg). It says I must have ogg installed when I run the configure command. It could be because I’m on OpenSuse. I get a similar problem with mad (for mp3) yet I have libmad0 installed. The precompiled binaries for it are 404.
I’ve created a preliminary recipe anyway as the main app builds. The make command actually makes apk’s and also a lot of apks for the different engines depending on what’s required. All they have is a .so engine file in a mylibs/ directory. I can’t see why they can’t include them the main app and if we could do that then distribution would be a lot simpler
December 15, 2012 at 2:43 am #5455December 15, 2012 at 10:45 am #5460Please search before posting and include as much information as possible, including the licence.
April 26, 2013 at 10:13 pm #6955You should be able to make a monolithic build (without the plugin apks) by just not passing
–enable-plugins –default-dynamic
to configure.April 27, 2013 at 8:29 am #6957So that bundles everything into the one apk… That would probably be best: making plugin packs of a handful of libraries would probably be hard.
Our build system is documented at F-Droid.org/manual. Essentially fdroid runs $ant release following some preparation. If audio libraries need building they get built in the preparation. Then ant release would get removed from Makefile and make would be run.
October 8, 2013 at 10:57 am #8944Alexanderr did some fine work getting the script working; it bundles all plugins into the final apk. It fails at the end for me: `ERROR: Unknown command ‘/home/gerry/android-sdk-linux/build-tools/18.0.0/aapt’
Android Asset Packaging Tool`, which is strange given that it exists.There are some other problems with it on the build server.October 15, 2013 at 9:28 am #9070Just been trying with the forgotten init line:(building right now with
--default-dynamic
this time). Getting this during the build too: `HEAD is now at b31465b Fix for Moz BZ #719612 for tremor-lowmem
Current branch HEAD is up to date.
fatal: Not a valid object name rb31465b840
cat-file commit rb31465b840: command returned error: 128`
i.e. wrong revision for Tremor (although I have that revision present in the srclib, so maybe it’s not a problem).October 16, 2013 at 8:18 am #9089Great to see work being done on getting scummvm into f-droid.
However, its useless without the plugins too.
https://play.google.com/store/search?q=scummvm%20plugin&c=appsOctober 16, 2013 at 12:33 pm #9098fatal: Not a valid object name rb31465b840
Update to the latest fdroidserver and replace “b31465b840” with “18154” in the recipe.
Great to see work being done on getting scummvm into f-droid.
However, its useless without the plugins too.
You don’t have to point out something that obvious 🙂 Our build uses the same method as (I believe) upstream nightlies – all plugins are bundled together with engine in the single apk.
October 25, 2013 at 8:10 am #9394Added (but we don’t have a build that works yet)
April 17, 2016 at 10:10 am #19472ScummVM was updated twice
current F-Droid: 1.5.0 – 2013-10-29 https://f-droid.org/repository/browse/?fdid=org.scummvm.scummvm
https://f-droid.org/wiki/page/org.scummvm.scummvm
“1.7.0 We can’t build this version: The build for this version was manually disabled. Reason: patches, flac issues”last official apk: 1.7.0 – 2014-07-21 http://scummvm.org/downloads/#older
http://scummvm.org/frs/scummvm/1.7.0/ReleaseNotes
– Added OpenGL graphics mode based on our generic OpenGL output.
– Added experimental support for the OUYA console.
– …
Source Code: https://github.com/scummvm/scummvm/releasesWebsite reads: “In a few cases, we do not (yet) have new binaries of ScummVM and/or the ScummVM tools for some platforms. In these cases, we still have older versions around, for your convenience.”
there are current nightly builds however: http://buildbot.scummvm.org/builds.htmllatest stable release: 1.8.0 – 2016-03-04
http://scummvm.org/frs/scummvm/1.8.0/ReleaseNotes
https://github.com/scummvm/scummvm/releases/tag/v1.8.0maybe it works again?
June 15, 2016 at 6:34 pm #20088ScummVM guys are used to IRC:
#scummvm @ irc.freenode.net
Ask them directly!
Please be patient to reply, many developers are from Europe. I’m sure you’ll get replied about it 😉
Disclaimer: I’m not a developer, just an occasional user. I have no relationship with the project, other than converting some FreeSCI documentation to their wiki after they merged it with their SCI engine (that looks promising, but SCI is a very very complex beast. Sierra On-Line were insane!)
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